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ENDOUROLOGY
& LAPAROSCOPY
Randomized
prospective blinded study validating acquisition of ureteroscopy skills
using computer based virtual reality endourological simulator
Watterson JD, Beiko DT, Kuan JK, Denstedt JD
J Urol. 2002; 168:1928-32
- Purpose:
Surgical simulation has emerged in the last decade as a potential tool
for aiding acquisition of technical skills, including anesthesia protocols,
trauma management, cardiac catheterization and laparoscopy. We evaluate
and validate the use of a computer based ureteroscopy simulator (URO
Mentor, Simbionix Ltd., Lod, Israel) in the acquisition of basic ureteroscopic
skills.
- Materials
and Methods: We assessed 20 novice trainees for the ability to perform
basic ureteroscopic tasks on a computer based ureteroscopy simulator.
Participants were randomized to receive individualized mentored instruction
or no additional training, and subsequently underwent post-testing.
Pre-training and post-training improvement in performance was assessed
by objective simulator based measurements. Subjective overall performance
was rated using a validated endourological global rating scale by an
observer blinded to subject training status.
- Results:
Demographics and pre-test scores were similar between groups. Post-testing
revealed a significant effect of training on objective and subjective
measurements. Spearman rank correlation demonstrated a significant association
between objective simulator based measurements and the endourological
global rating scale.
- Conclusions:
Use of a computer based ureteroscopy simulator resulted in rapid acquisition
of ureteroscopic skills in trainees with no prior surgical training.
Results of this study demonstrate the use of a virtual reality ureteroscopy
simulator in endourological training. Correlation of simulator based
measurements with a previously validated endourological global rating
scale provides initial validation of the ureteroscopy simulator for
the assessment of ureteroscopic skills.
- Editorial
Comment
It has been fascinating to follow the development of surgical simulators
over the past few years. Initially very crude, these devices have steadily
improved. Technology that has any potential for consumer product development
tends to be introduced and refined in the consumer market before resources
are directed to the health care market. In this regard, the first surgical
simulators (in the 90s) looked like 70s computer arcade games, whereas
the current crop of simulators have closed the gap such that
they might be compared to 3D graphics games for personal computers from
just a few years ago. Along with improvements in graphics, the utility
of the simulators in terms of situational elements have improved. This
study by Watterson and associates illustrates at the very least that
motor skills on the device can be improved with only a short training
period, and that such improvement can be measured with validated instruments.
This is an excellent first step, but there are many more important questions
to be addressed: Do skills on the simulator translate into skills in
the operating room? How long do benefits of the training last? How long
will it take for untrained students to catch up to the trained ones
with subsequent clinical experience? What are the trade-offs of time,
expense, and surgical risk that are made if surgical simulators are
used to replace or augment some portions of apprenticeship
surgical training? It seems very likely that surgical simulators will
play some role in training in the future, but many more issues need
to be worked out.
Dr.
J. Stuart Wolf Jr.
Associate Professor of Urology
University of Michigan
Ann Arbor, Michigan, USA
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